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SpeedRunners 2: King of Speed

This project focuses on the 3D asset creation for a game level based on concept art for Speedrunners 2: King of Speed. My work along FPL team, included modeling, texturing, and asset population for key areas of the SS Royale, including the fancy hallways, engine room, pool deck, and cargo hold.
I developed a mix of new assets and projected textures to efficiently bring the environment to life. This process involved creating assets like wooden crates and detailed architectural elements, all while maintaining a consistent NPR art style and technical specifications for game engine integration.

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